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ABOUT L’espace Vision
Profile
Company name | L’espace vision |
Address | Zip:151-0051 Address:Shuwa Yoyogi Ekimae Bldg.4F 4-26-15 Sendagaya Shibuya-ku Tokyo Japan L’ESPACE VISION Co.,LTD |
TEL | +81-3-3478-0521 |
FAX | +81-3-3478-0696 |
HP | http://www.lespace.co.jp/ |
CEO | Hitoyuki Suzuki |
Establishment | 1987/11/2 |
capital stock | 25 million yen |
Number of Employees | 64(At 2012 April) |
Business | Postproduction video technology service film and commercial,video and film production. |
Officer | CEO Hitoyuki Suzuki Executive vice-president Yasuhide Kimura Director editor Jun Kuriyagawa Director sales manager Mutsumi Nakajima |
Member organizations | Japan Post Production Association Japan Video Communication Association Japan Society of Motion Picture and Television Engineers Shibuya Corporation Association Tokyo Chamber of Commerce and Industry |
History
2013 | DIT services started. |
2012 | Start production CM,MTV Post-production from the production of “HK / hentai kamen” to deal with the total workflow. |
2011 | Digital cinema camcorder “PMW-F3″ introduced. RAW & Log grading validation event “J-MIX 2012″ was held. Third MA Room start. |
2010 | 3D DCP services start. “DaVinci Resolve for Mac” introduced. |
2009 | 4K SCAN&RED 4K validation event “J-MIX” held. |
2007 | A digital film scanner ARRISCAN introduced, marks the first step on the DI workflow. Nucoda Film Master introduced, DI workflow in CM production is expanding. |
2006 | The first introduced in Japan “Pablo Suite”. Original Multi offline editing system “Final Muiti” started. |
2001 | New large-scale studio MA 5.1 surround sound. Establishes a total post-production. |
1997 | With the introduction of Quantel EDIT-BOX, entry into the online editing field. |
1993 | Non-linear offline editing system “D/Vision” introduced. |
1992 | Adopt the video editing process to edit the film, and successfully direct cut of the film from the EDL. Start the transfer service to the online studio edit data from the telephone line. |
1987 | 2 people of MA mixer, established a post-production to develop the original editing system. The revamped the concept of offline editing in Japan. |